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Rerun the PTS Calculator

SEATING: dining, lounging, sofa, bed.
SURFACE: counter, dining, end, coffee (HD).
DECORATIVE: painting, sculpture, rug (LL), plant.
ELECTRONICS: entertainment, video, audio, phone.
APPLIANCES: stove, refrigerator, small, large.
PLUMBING: toilet, shower/tub, sink, hot tub.
LIGHTING: table, standing, wall, hanging
MISC.: recreation, knowledge, creative, wardrobe, pets (UN).

NOTE: The PTS Calculator is not set up for special products like food, cars or anything that hasn't got it's own category in the catalogues.

Value depreciation
Initial depreciation: 20%
Daily depreciation: 1%
Depreciation limit: 40%

If you create a low class product, make sure to clone a cheap base object. A 2nd hand chair looking very cheap and priced low, should not give very high comfort. If a high class design product is based on a cheap object, it will give very little room score despite it's high cost. Editing values with Transmogrifier or other 3rd party programs will only affect the catalogue description, and not the product itself, and it will ruin any catalogue's assortment and pricing strategies.

Let's get the quality units that we pay for!

PTS Calculator
Updated February 6, 2003 - by Simbille Ballong

When producing or importing any item or furniture, one often needs references in order to decide the correct price tag. The easiest way is to use the plain Price Tag System (PTS), but now you can also use the PTS calculator.

This calculator includes aspects as design and customer target, as well as the product's duration quality wise. It's obvious that a 2nd hand wooden chair will attract sims with less money, and that a leather chair will attract Sims with more money. When a Sim browses through your local catalogue, there ought to be some logic to what end of the price scale each of the customer groups will start their search. Whether you like or not the correct price is not only about the cost, but also about social status and class.

The PTS calculator will assist you. You will be asked 7 questions about the product, and you will get a suggested price as well as a general product description to the left on this page. Run the calculator a couple times to get used to how easy it is to use.

Before running the calculator you need to know:

1. What kind of item is it, referring to the catalogues, see left side for alternatives.

2. Number of Quality units, found by counting units given by comfort, room score, fun, hunger, bladder and hygiene. Add 1 unit if the object provides skill building even if it provides different skills. Read more about the PTS here. Note that hunger units should be used only with stoves and appliances, and not if the product is food.

3. How many Sims can use this item at the same time? A double bed gives 2, a dining table can be 4, 8 or 10. Type nothing if there's no such multi-usage available. Typing blank or 1 has the same effect, typing 3 or higher has the effect of 3.

4. How long lasting is the item?
(1=very short, 2=limited, 3=ordinary, 4=long, 5=endless)
Most items are ordinary, but if the table is made of stone it will not be worn out (value 4 or 5), and if it's a seasonal or something meant to be worn out sooner - such as perfume, Christmas three, flowers in a vase (value 1 or 2).

5. How much will the item be desired because of it's design or extras?
(1=not at all, 2=hardly, 3=ordinary, 4=has appeal, 5=eye candy)
This is not affected by the product's room score. Most items will be ordinary, but if the design stands out, or decor is gold or diamonds etc, or the item looks great in general, Sims will desire it more (4 or 5). If it looks trashy, cheap or in any way rather simple, Sims might not desire the product as much (1 or 2).

6. Who is the main target for the product?
(1=very low class, 2=low class, 3=main stream Sims, 4=better class, 5=upper class).
This is decided by economical or social class, the higher number the higher class. Anything luxurious or classy will appeal to the upper classes (4 or 5), while i.e. 2nd hand furniture will normally appeal to lower classes (1 or 2).

7. Add any additional value to the cost if you think this product should be very expensive. This is needed for items that should cost quite much even if the Quality Units are limited, such as art, cars, jewels, gold, etc.

Dilemma 1:
Some times a sofa gives the same comfort as a lounging chair. When pricing a set of chair+loveseat+sofa it would make sense if the furniture costs more the more seats it provides, even if the comfort is the same. The PTS calculator takes this into consideration, but only you will know how you have already priced other related products. Some manufactories prefer pricing chair+loveseat+sofa similar to make them appear as a group in the catalogue (when choosing to see i.e. all seating products). It will not make sense to a Sim though if a sofa which also can be used as a bed do cost the same as a single armchair.

Dilemma 2: 
Most tables have no quality units at all. Even so, it would make sense that at 6 tiled dining table costs more than a 1 tiled dining table. The PTS only takes this into consideration to a certain extend. You should be aware of this though.

Dilemma 3: 
Some products ought to be priced very low, such as food, candles, trash cans, kids' drawings, etc. The PTS calculator will never suggest a product to be priced lower than §35. Nevertheless, if a product provide any room score at all, it's our point of view that we Sims should pay the price. If a candle costing only §10 gives a room score of 1, we could add room score of 10 for only §100! That would not be fair to the manufactories trying to sell products with a higher room score which normally will cost a lot more than §100.

The PTS Calculator will probably not be improved as the suggested price is - a suggestion. Besides, this is not expected to be very interesting to most Sims  visiting Simmerville web. But because we already had created the calculator, we figured - why not share it - as is :-)